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Class Fundamental, Declaring Objects
Introducing classes
Introducing classes in Java is a fundamental concept in object-oriented programming (OOP). Classes serve as blueprints or templates for creating objects, which are instances of those classes. They encapsulate data (attributes) and behavior (methods) into a single unit, allowing you to model real-world entities and their interactions in a structured and modular way. Here's how you can introduce classes in Java:
1. Class Declaration:
To define a class in
Java, you use the `class` keyword followed by the class name. The class name
should start with an uppercase letter, and it typically represents the type of
object you want to create. For example:

Example:
public class Car {
// Class members go here
}
In this example, we've declared a class named `Car`.
Example:
public class MyClass {
// class members go here
}
2. Attributes (Fields):
Inside the class, you
can declare attributes (also called fields or instance variables) to represent
the characteristics or properties of objects. Attributes are defined by their
data type and a name. For instance:
Example:
public class Car {
String make;
String model;
int year;
}
Here, we've defined three attributes for the `Car` class to store its
make, model, and year.
Example:
public class MyClass {
int age;
String name;
}
3. Methods:
Methods are functions
defined within a class that specify the behavior of objects created from that
class. Methods can perform actions or provide information about the object. For
example, a `Car` class might have a method to start the engine:
Example:
public void startEngine() {
// Code to start the car's engine
}
Example:
public class MyClass {
int age;
String name;
public MyClass(int age, String name) {
this.age = age;
this.name = name;
}
public void displayInfo() {
System.out.println("Name:
" + name);
System.out.println("Age: "
+ age);
}
}
4. Constructor:
A constructor is a special method used to initialize the attributes of
an object when it's created. It has the same name as the class and doesn't have
a return type. For instance:
Example:
public Car(String make, String model, int year) {
this.make = make;
this.model = model;
this.year = year;
}
This constructor sets the initial
values of a `Car` object's attributes.
public class MyClass {
int age;
String name;
//
Constructor
public MyClass(int age, String name) {
this.age = age;
this.name = name;
}
}
Example:
public class MyClass {
int age;
String name;
//
Constructor
public MyClass(int age, String name) {
this.age = age;
this.name = name;
}
}
5. Creating Objects:
To use a class, you need to create objects of that class. You do this by
using the `new` keyword followed by the class constructor:

Example:
Car myCar = new Car("Toyota", "Camry", 2022);
Here, we've created a `Car` object
named `myCar` and initialized it with specific values using the constructor.
To use a class, you create objects
(instances) of that class. You do this by using the `new` keyword followed by
the class's constructor. For example:
MyClass person = new MyClass(30, "John");
6. Accessing Members:
You can access the attributes and methods of an object using the dot
(`.`) notation. For example:
Example:
System.out.println("My car is a " + myCar.year + " "
+ myCar.make + " " + myCar.model);
myCar.startEngine();
This code accesses the attributes
and calls the `startEngine` method on the `myCar` object.
Example:
person.displayInfo();
In summary,
classes in Java provide a blueprint for creating objects, encapsulating data
and behavior within a single unit. They enable you to model real-world entities
and their interactions in a structured and organized manner, promoting code
reusability and maintainability.
7. Encapsulation:
Encapsulation is an OOP principle that suggests that fields should often
be declared as private to hide their implementation details. You provide public
methods (getters and setters) to access and modify these private fields,
ensuring data integrity and control.
Example:
public class MyClass {
private int age;
private String name;
public MyClass(int age, String name) {
this.age = age;
this.name = name;
}
public void displayInfo() {
System.out.println("Name:
" + name);
System.out.println("Age: "
+ age);
}
//
Getter methods
public int getAge() {
return age;
}
public String getName() {
return name;
}
// Setter methods
public void setAge(int age) {
this.age = age;
}
public void setName(String name) {
this.name = name;
}
In summary,
classes in Java allow you to create reusable templates for objects, providing a
way to structure your code, manage data, and define behavior in an organized
and modular fashion.
// Define a class called
"Person"
class Person {
// Instance variables (attributes)
String name;
int age;
// Constructor to initialize the object
public Person(String name, int age) {
this.name = name;
this.age = age;
}
// Method to display information about the person
public void displayInfo() {
System.out.println("Name: " +
name);
System.out.println("Age: " +
age);
}
}
public class Main {
public static void main(String[] args) {
// Create two objects of the
"Person" class
Person person1 = new
Person("Alice", 30);
Person person2 = new
Person("Bob", 25);
// Call the displayInfo() method to
print information about each person
System.out.println("Person
1:");
person1.displayInfo();
System.out.println("\nPerson
2:");
person2.displayInfo();
}
}
Certainly!
Here's a simple Java program that demonstrates how to declare a class and
create objects from that class:
// Define a class called
"Person"
class Person {
// Instance variables (attributes)
String name;
int age;
// Constructor to initialize the object
public Person(String name, int age) {
this.name = name;
this.age = age;
}
// Method to display information about the person
public void displayInfo() {
System.out.println("Name: " +
name);
System.out.println("Age: " +
age);
}
}
public class Main {
public static void main(String[] args) {
// Create two objects of the
"Person" class
Person person1 = new
Person("Alice", 30);
Person person2 = new
Person("Bob", 25);
// Call the displayInfo() method to
print information about each person
System.out.println("Person
1:");
person1.displayInfo();
System.out.println("\nPerson
2:");
person2.displayInfo();
}
In this program:
1. We define a class called
"Person" with two instance variables: `name` (a String) and `age` (an
int).
2. We create a constructor for the
"Person" class to initialize the object with a name and age when it
is created.
3. We define a method called
`displayInfo()` within the "Person" class to display the information
about the person.
4. In the `main` method, we create
two objects (`person1` and `person2`) of the "Person" class and
provide values for their name and age using the constructor.
5. We then call the
`displayInfo()` method on each object to display their information.
When you run this program, it will
create two person objects and print their information:
Person 1:
Name: Alice
Age: 30
Person 2:
Name: Bob
Age: 25
This is a basic example of how to
declare a class and create objects in Java. You can extend and customize this
structure for more complex programs.
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